As a friendly club we try to avoid too many rules, although there are a few to help everyone enjoy their racing. We also want our members to get the most out of the digital features in our racing environment and create an equal racing experience for everyone.
- There is a “no contact” racing policy
- The only exceptions to the “no contact” rule is when rubbing (not pushing) is allowed. This is only with Class D – NASCAR, Class D – Rallycross and Class E – Porsche Boxsters
- Nearly all the races are run with “track calls” – this means that racing is paused when a car leaves the track.
- Cars must not “push” a car in front of them to make it go faster.
- Cars must not run on the bumper of a car in front, as it causes issues with lane changing.
- A faster car must find a way around a slower car, rather than expecting a slower car to move out of the way. In return, a slower car being lapped should remain in the same lane and not change lane to “block” a faster car.
- Cars exiting the pits must yield to cars on the race track.
- Race options, such as track calls and penalties are decided prior to a race/session. It is your responsibility to understand the options being used.
- Computer race management software is used, which manages most penalties such as jump starts etc…
- When a collision happens, either an appointed Race Director will make a decision as to who is at fault, or the participants will make a joint decision together.
- If there is not a clear call as to a collision, all racers should continue without penalty.
- Any race that uses a Pace / Safety car can either have a maximum of only 5 racers (6th car is safety car) or will need a 7th person who can ID the safety car quickly off track
- The safety car should drive at approx 50% of normal race speed
- At the end of a safety car period, the safety car should exit the track into the pits, where it can then be retrieved from a pit bay without hampering any of the competitors.
- There are speed sensors in the pit lane. Penalties will be issued for cars speeding on pit lane.
- There are 3 pit bays in the pit lane. A car may use any bay during a race unless a particular bay is specified for each car before the race.
- When pitting under a yellow flag / safety car scenario, the leading 3 cars will pit on the first caution lap, cars in positions 4-6 should pit on the second caution lap.
- If one of the leading cars misses the pit lane during a caution, it must wait until the third caution lap to pit.
PACE / CAUTION LAPS
- During a rolling start, the cars should travel at approx 50% of race speed
- The race begins / restarts after a safety car period at the start-finish line
- When on pace / caution laps, each car should have approx 2 straight pieces distance between them (70cm)
- Cars behind the safety car should remain behind each other, not drive next to one another. The cars can be in a different lane, but the spacing between cars must be observed to prevent any competitor obtaining an advantage
- Cars behind the safety car should remain in lane, unless they need to change in order to get into the pits, or once only on the same lap after leaving the pits.
- Cars leaving the pit lane during a safety car period must let the pack pass them before joining the track, if the safety car has passed the start/finish line before they cross the “pit out” line.
Our terms may come across as draconian, although we hope they never have to be used. They are listed here to protect the interests of all our members should the need arise.
- Racing at Slot Car Club means you agree to abide by our rules and terms
- You race your own cars at your own risk. Slot Car Club is not liable for any damages
- Damages to Slot Car Clubs cars or facilities must be paid for by the individual
- Members may be asked to stop racing or leave Slot Car Club if their conduct is deemed unsuitable.
- Failure by members to comply with any of our rules or terms may result in their expulsion from Slot Car Club